Chakram Dancers are a monster family that hits hard thanks to very high damage multipliers on their skills, which means the right rune build almost always leans into pure damage stats rather than a defensive or support build — but the specific element you’re building matters for the details.
Core build philosophy: damage sets
Because Chakram Dancers have such high base damage multipliers, they belong on pure damage rune sets — Rage, Fatal, Blade, Violent, and Swift are the sets that show up repeatedly across every element’s recommended build. Prioritize ATK% first, since most of their skills scale off ATK, then Crit Damage% to maximize the payoff of each hit.
Shaina (Fire Chakram Dancer)
Shaina benefits from getting 30% Accuracy first (her passive brings this to an effective 55%) to reliably land debuffs in PvE content like DB10, before shifting focus to pure damage and speed. Recommended sets: Violent/Blade or Violent/Will for a speed-and-damage hybrid, or Focus/Shield/Will if you need more survivability alongside damage.
Talia (Water Chakram Dancer)
Talia leans harder into pure damage stats — ATK, Crit Rate, and Crit Damage — without needing the accuracy investment Shaina requires. Recommended sets: Fatal/Blade for maximum burst, or Swift/Blade if you need her to act earlier in the turn order.
Deva (Light) and Melissa (Wind)
Both follow the same core damage-focused build philosophy as Shaina and Talia — prioritize ATK% and Crit Damage%, and choose Violent or Swift over Rage/Fatal specifically if your team composition needs the extra speed to go first.
Sub-stat priorities
After your main damage stats are covered, HP% and DEF% are the recommended sub-stat fillers — they add survivability without diluting the monster’s core damage role, which matters since Chakram Dancers are often glass-cannon-oriented without much innate tankiness.
Bottom line
Across every element, Chakram Dancers want ATK% and Crit Damage% prioritized on a pure damage rune set (Violent, Fatal, Swift, or Rage/Blade depending on your speed needs) — the main build decision to make is whether you need the extra speed (Violent/Swift) or the extra raw damage ceiling (Fatal/Rage), plus Shaina’s specific early Accuracy requirement.